To The End update!
1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals.
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet.