gforgannon:

Haven’t really thought of a name for “the snail game” yet but here’s the main enemy! Probably gonna be bashing into tons of these guys, so I hope you like them!

reblog! since I posted this late last night.

gforgannon:

Haven’t really thought of a name for “the snail game” yet but here’s the main enemy! Probably gonna be bashing into tons of these guys, so I hope you like them!

reblog! since I posted this late last night.

Haven’t really thought of a name for “the snail game” yet but here’s the main enemy! Probably gonna be bashing into tons of these guys, so I hope you like them!

Haven’t really thought of a name for “the snail game” yet but here’s the main enemy! Probably gonna be bashing into tons of these guys, so I hope you like them!

Working on basic goomba type enemy for the snail game. Hopefully have him textured soon! The last picture is how he’ll look from above, because that’s how you’ll see him in game (not final colors) Working on basic goomba type enemy for the snail game. Hopefully have him textured soon! The last picture is how he’ll look from above, because that’s how you’ll see him in game (not final colors) Working on basic goomba type enemy for the snail game. Hopefully have him textured soon! The last picture is how he’ll look from above, because that’s how you’ll see him in game (not final colors)

Working on basic goomba type enemy for the snail game. Hopefully have him textured soon! The last picture is how he’ll look from above, because that’s how you’ll see him in game (not final colors)

Me and my friend (http://brettmstory.tumblr.com/) are working on a new small game project where you have to build up momentum and run into enemies to kill them. This is the main character and he’s like a snail thing? Hopefully more updates soon!

Me and my friend (http://brettmstory.tumblr.com/) are working on a new small game project where you have to build up momentum and run into enemies to kill them. This is the main character and he’s like a snail thing? Hopefully more updates soon!

Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime.

Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime.

To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet.

To The End update!

1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 

2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.

4: a whole bunch of mountains that I don’t have textured yet.

More environment practice. mynameismad threw some sick hand lettering onto this, and I think it really ties the whole thing together.