koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this

koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month

Follow KO-OP on twitter

I’m totally on board with all of this

reverbriot:

I attempted to maybe make a more up-beat style song, or something.

It’s only slightly so. Whatever, man.

Hey guys, this is Joe and he’s the guy making the music for To The End! follow him for sick jamz.

RAD GRASS UPDATE. the first two pictures show grass that I made today!
the last picture shows how a player will be able to tell if a platform is traversable or not. Since the game is in a orthographic view, I have to use textures to show players what platforms they can and cannot drop onto. in the case of a landmass made of multiple rocks (like in the picture), the player will be able to jump on, on drop down upon any surface that is covered in grass. If the landmass is just rock, then it’s apart of the landmass for ascetic reasons and not an actual platform. RAD GRASS UPDATE. the first two pictures show grass that I made today!
the last picture shows how a player will be able to tell if a platform is traversable or not. Since the game is in a orthographic view, I have to use textures to show players what platforms they can and cannot drop onto. in the case of a landmass made of multiple rocks (like in the picture), the player will be able to jump on, on drop down upon any surface that is covered in grass. If the landmass is just rock, then it’s apart of the landmass for ascetic reasons and not an actual platform. RAD GRASS UPDATE. the first two pictures show grass that I made today!
the last picture shows how a player will be able to tell if a platform is traversable or not. Since the game is in a orthographic view, I have to use textures to show players what platforms they can and cannot drop onto. in the case of a landmass made of multiple rocks (like in the picture), the player will be able to jump on, on drop down upon any surface that is covered in grass. If the landmass is just rock, then it’s apart of the landmass for ascetic reasons and not an actual platform.

RAD GRASS UPDATE. 

the first two pictures show grass that I made today!

the last picture shows how a player will be able to tell if a platform is traversable or not. Since the game is in a orthographic view, I have to use textures to show players what platforms they can and cannot drop onto. in the case of a landmass made of multiple rocks (like in the picture), the player will be able to jump on, on drop down upon any surface that is covered in grass. If the landmass is just rock, then it’s apart of the landmass for ascetic reasons and not an actual platform.

Q

sultan-of-sentiment asked:

How are you handling the sky/lights in your game? I haven't seen any examples like it and it looks absolutely gorgeous! Sorry if you've answered this before.

A

Hey thanks a lot! So right now I just have a few spotlights in a scene in Maya, and just messed with some of the brightness, colors and shadow colors (also I’m rendering in mental ray). The game will actually be built in the Unreal 4 Engine, but I just wanted to have a scene I could throw my models into to test their textures in a green/blue light. As fro the glowy moon, there is just a 

The game SHOULD actually look even better in the Unreal engine! 

So I did some photoshop mock-ups of what I wanted trees to look like in game, and then would transfer them over to my mock-up Maya scene. It took me quite a few times to figure out something that I liked, but the last picture is what I ended up with. Super happy with how it finally turned out! So I did some photoshop mock-ups of what I wanted trees to look like in game, and then would transfer them over to my mock-up Maya scene. It took me quite a few times to figure out something that I liked, but the last picture is what I ended up with. Super happy with how it finally turned out!

So I did some photoshop mock-ups of what I wanted trees to look like in game, and then would transfer them over to my mock-up Maya scene. 

It took me quite a few times to figure out something that I liked, but the last picture is what I ended up with. Super happy with how it finally turned out!

michaelshillingburg:

Delicious!
pixelatedcrown:

at around 6 this morning I couldn’t sleep so I went for a walk - it was all cloudy & windy with seagulls flying by high up, sailing in odd directions & speeds. so I stayed up a bit longer and tried to remake that! ended up with this gull model that’s wings move either up/level/down at random and then its movement reflects that. just a lil enviro doodle!

Oh man I totally get this feeling sometimes! Where I just feel like I have to create an environment I’ve seen. pixelatedcrown:

at around 6 this morning I couldn’t sleep so I went for a walk - it was all cloudy & windy with seagulls flying by high up, sailing in odd directions & speeds. so I stayed up a bit longer and tried to remake that! ended up with this gull model that’s wings move either up/level/down at random and then its movement reflects that. just a lil enviro doodle!

Oh man I totally get this feeling sometimes! Where I just feel like I have to create an environment I’ve seen.

pixelatedcrown:

at around 6 this morning I couldn’t sleep so I went for a walk - it was all cloudy & windy with seagulls flying by high up, sailing in odd directions & speeds. so I stayed up a bit longer and tried to remake that! ended up with this gull model that’s wings move either up/level/down at random and then its movement reflects that. just a lil enviro doodle!

Oh man I totally get this feeling sometimes! Where I just feel like I have to create an environment I’ve seen.

I textured one of the houses! I’m really happy with how it turned out. Thanks to Mad​ for some great ideas on how to texture it!  I textured one of the houses! I’m really happy with how it turned out. Thanks to Mad​ for some great ideas on how to texture it!  I textured one of the houses! I’m really happy with how it turned out. Thanks to Mad​ for some great ideas on how to texture it! 

I textured one of the houses! I’m really happy with how it turned out. Thanks to Mad​ for some great ideas on how to texture it! 

Had to import one of the houses to the test scene to see what color would work best in the green/blue light. Red turns to brown, and the light blue looked a little too much like the sky. So I went with an off white, because it has a nice contrast. Had to import one of the houses to the test scene to see what color would work best in the green/blue light. Red turns to brown, and the light blue looked a little too much like the sky. So I went with an off white, because it has a nice contrast.

Had to import one of the houses to the test scene to see what color would work best in the green/blue light. Red turns to brown, and the light blue looked a little too much like the sky. So I went with an off white, because it has a nice contrast.

Working on level design! I’m making all of the land pieces modular so I can have way more combinations, with way less work. The top gif is a video from within maya, and the bottom is more how the game will appear as a final product, I know some tricks in the UDK to make it appear even better though! (it’s fog) Working on level design! I’m making all of the land pieces modular so I can have way more combinations, with way less work. The top gif is a video from within maya, and the bottom is more how the game will appear as a final product, I know some tricks in the UDK to make it appear even better though! (it’s fog) Working on level design! I’m making all of the land pieces modular so I can have way more combinations, with way less work. The top gif is a video from within maya, and the bottom is more how the game will appear as a final product, I know some tricks in the UDK to make it appear even better though! (it’s fog)

Working on level design! I’m making all of the land pieces modular so I can have way more combinations, with way less work.

The top gif is a video from within maya, and the bottom is more how the game will appear as a final product, I know some tricks in the UDK to make it appear even better though! (it’s fog)