Me and my friend (http://brettmstory.tumblr.com/) are working on a new small game project where you have to build up momentum and run into enemies to kill them. This is the main character and he’s like a snail thing? Hopefully more updates soon!

Me and my friend (http://brettmstory.tumblr.com/) are working on a new small game project where you have to build up momentum and run into enemies to kill them. This is the main character and he’s like a snail thing? Hopefully more updates soon!

Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime. Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime.

Hey guys, got a new quick model that I’m gonna finish tonight after work. Here’s a sketch dump in the meantime.

To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet. To The End update!1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 
2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.
4: a whole bunch of mountains that I don’t have textured yet.

To The End update!

1st pic: the game started off with a low poly/ fractured look, but I’ve moved away from that and I’m hoping to create more definition with texture, rather than hard normals. 

2 and 3: I’m working on background elements, but I don’t have unity pro yet, so I can’t really add depth of field, fog, and a whole bunch of other visual effects. So the second pic is a photoshop mock-up of what I hope the background will look more like in the final product.

4: a whole bunch of mountains that I don’t have textured yet.

More environment practice. mynameismad threw some sick hand lettering onto this, and I think it really ties the whole thing together.

Made a very small sketch into a colored landscape! Trying to practice my landscape painting skills so that I can create stronger 3D environments.

tomgamedev:

Tryin some ambient/fog color changes before reworking the repartition of props in levels.
tomgamedev:

Tryin some ambient/fog color changes before reworking the repartition of props in levels.
tomgamedev:

Tryin some ambient/fog color changes before reworking the repartition of props in levels.
tomgamedev:

Tryin some ambient/fog color changes before reworking the repartition of props in levels.

tomgamedev:

Tryin some ambient/fog color changes before reworking the repartition of props in levels.

mynameismad:

It was critique day in class so I got a lot of sketching done and then I drew the most accurate portrait of my boyfriend ever.

Wow, it’s really me! mynameismad:

It was critique day in class so I got a lot of sketching done and then I drew the most accurate portrait of my boyfriend ever.

Wow, it’s really me! mynameismad:

It was critique day in class so I got a lot of sketching done and then I drew the most accurate portrait of my boyfriend ever.

Wow, it’s really me!

mynameismad:

It was critique day in class so I got a lot of sketching done and then I drew the most accurate portrait of my boyfriend ever.

Wow, it’s really me!

koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month
Follow KO-OP on twitter

I’m totally on board with all of this

koopmodeblog:

A collection of screenshot (saturdays) from GNAH!’s development posted to twitter over the last month

Follow KO-OP on twitter

I’m totally on board with all of this