Another unfinished texture. I still don’t have a firm grip on this style. Maybe I need to do a background before I can figure it out.
I’ve been working on shaders a bit today. Without a Unity pro license, I can’t have cast shadows, so I’m trying to do something that doesn’t have much shading but can still break up the shapes.
There are three parts to this. A color which tints the object to match the environment’s lighting. A rim light that isn’t actually cast by a light so that it just follows the camera around. And some very subtle shading on the undersides of the objects.
I’ll have a better idea of how well this works once I get a finished character and environment done.
I was going to have a 3D print made of one of the cars and then make a box for it. This was the box.
I would totally buy this.
Future Wagon Poster