(Source: geoaday)
My first walk cycle! I thought the first walk cycle I did was too quick, so I slowed it down. But Mad says the faster one is sillier. So I’ll just upload them both.
I’m trying to get faster at the overall process of creating a finished game character. So I quickly modeled, uv textured, rigged, and weight painted this guy in about two sittings. I’d like to start on some animation and see if I can get this guy jumpin’ around!
I’ve been working on shaders a bit today. Without a Unity pro license, I can’t have cast shadows, so I’m trying to do something that doesn’t have much shading but can still break up the shapes.
There are three parts to this. A color which tints the object to match the environment’s lighting. A rim light that isn’t actually cast by a light so that it just follows the camera around. And some very subtle shading on the undersides of the objects.
I’ll have a better idea of how well this works once I get a finished character and environment done.




